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Learning from Invalid Data: On Constraint Satisfaction in Generative Models

arXiv.org Artificial Intelligence

Generative models have demonstrated impressive results in vision, language, and speech. However, even with massive datasets, they struggle with precision, generating physically invalid or factually incorrect data. This is particularly problematic when the generated data must satisfy constraints, for example, to meet product specifications in engineering design or to adhere to the laws of physics in a natural scene. To improve precision while preserving diversity and fidelity, we propose a novel training mechanism that leverages datasets of constraint-violating data points, which we consider invalid. Our approach minimizes the divergence between the generative distribution and the valid prior while maximizing the divergence with the invalid distribution. We demonstrate how generative models like GANs and DDPMs that we augment to train with invalid data vastly outperform their standard counterparts which solely train on valid data points. For example, our training procedure generates up to 98 % fewer invalid samples on 2D densities, improves connectivity and stability four-fold on a stacking block problem, and improves constraint satisfaction by 15 % on a structural topology optimization benchmark in engineering design. We also analyze how the quality of the invalid data affects the learning procedure and the generalization properties of models. Finally, we demonstrate significant improvements in sample efficiency, showing that a tenfold increase in valid samples leads to a negligible difference in constraint satisfaction, while less than 10 % invalid samples lead to a tenfold improvement. Our proposed mechanism offers a promising solution for improving precision in generative models while preserving diversity and fidelity, particularly in domains where constraint satisfaction is critical and data is limited, such as engineering design, robotics, and medicine.


More Causes Less Effect: Destructive Interference in Decision Making

arXiv.org Artificial Intelligence

We present a new experiment demonstrating destructive interference in customers' estimates of conditional probabilities of product failure. We take the perspective of a manufacturer of consumer products, and consider two situations of cause and effect. Whereas individually the effect of the causes is similar, it is observed that when combined, the two causes produce the opposite effect. Such negative interference of two or more reasons may be exploited for better modeling the cognitive processes taking place in the customers' mind. Doing so can enhance the likelihood that a manufacturer will be able to design a better product, or a feature within it. Quantum probability has been used to explain some commonly observed deviations such as question order and response replicability effects, as well as in explaining paradoxes such as violations of the sure-thing principle, and Machina and Ellsberg paradoxes. In this work, we present results from a survey conducted regarding the effect of multiple observed symptoms on the drivability of a vehicle. We demonstrate that the set of responses cannot be explained using classical probability, but quantum formulation easily models it, as it allows for both positive and negative "interference" between events. Since quantum formulism also accounts for classical probability's predictions, it serves as a richer paradigm for modeling decision making behavior in engineering design and behavioral economics.


Data-Driven Design-by-Analogy: State of the Art and Future Directions

arXiv.org Artificial Intelligence

Design-by-Analogy (DbA) is a design methodology, wherein new solutions are generated in a target domain based on inspiration drawn from a source domain through cross-domain analogical reasoning [1, 2, 3]. DbA is an active research area in engineering design and various methods and tools have been proposed to support the implement of its process [4, 5, 6, 7, 8]. Studies have shown that DbA can help designers mitigate design fixation [9] and improve design ideation outcomes [10]. Fig.1 presents an example of DbA applications [11]. This case aims to solve an engineering design problem: How might we rectify the loud sonic boom generated when trains travel at high speeds through tunnels in atmospheric conditions [11, 12]? For potential design solutions to this problem, engineers explored structures in other design fields than trains or in the nature that effectively "break" the sonic-boom effect. When looking into the nature, engineers discovered that kingfisher birds could slice through the air and dive into the water at extremely high speeds to catch prey while barely making a splash. By analogy, engineers re-designed the train's front-end nose to mimic the geometry of the kingfisher's beak. This analogical design reduced noise and eliminated tunnel booms.